Class ValueNodeOutputViewModel<T>
A viewmodel for a node output that produces a value based on the inputs.
Inheritance
System.Object
ReactiveUI.ReactiveObject
ValueNodeOutputViewModel<T>
Implements
ReactiveUI.IReactiveNotifyPropertyChanged<ReactiveUI.IReactiveObject>
ReactiveUI.IHandleObservableErrors
ReactiveUI.IReactiveObject
System.ComponentModel.INotifyPropertyChanged
System.ComponentModel.INotifyPropertyChanging
Splat.IEnableLogger
Inherited Members
ReactiveUI.ReactiveObject.ReactiveUI.IReactiveObject.RaisePropertyChanging(System.ComponentModel.PropertyChangingEventArgs)
ReactiveUI.ReactiveObject.ReactiveUI.IReactiveObject.RaisePropertyChanged(System.ComponentModel.PropertyChangedEventArgs)
ReactiveUI.ReactiveObject.SuppressChangeNotifications()
ReactiveUI.ReactiveObject.AreChangeNotificationsEnabled()
ReactiveUI.ReactiveObject.DelayChangeNotifications()
ReactiveUI.ReactiveObject.Changing
ReactiveUI.ReactiveObject.Changed
ReactiveUI.ReactiveObject.ThrownExceptions
ReactiveUI.ReactiveObject.PropertyChanging
ReactiveUI.ReactiveObject.PropertyChanged
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: NodeNetwork.Toolkit.ValueNode
Assembly: NodeNetworkToolkit.dll
Syntax
public class ValueNodeOutputViewModel<T> : NodeOutputViewModel, IReactiveNotifyPropertyChanged<IReactiveObject>, IHandleObservableErrors, IReactiveObject, INotifyPropertyChanged, INotifyPropertyChanging, IEnableLogger
Type Parameters
Name | Description |
---|---|
T | The type of object produced by this output. |
Constructors
| Improve this Doc View SourceValueNodeOutputViewModel()
Declaration
public ValueNodeOutputViewModel()
Properties
| Improve this Doc View SourceCurrentValue
The latest value produced by this output.
Declaration
public T CurrentValue { get; }
Property Value
Type | Description |
---|---|
T |
Value
Observable that produces the value every time it changes.
Declaration
public IObservable<T> Value { get; set; }
Property Value
Type | Description |
---|---|
System.IObservable<T> |
Implements
ReactiveUI.IReactiveNotifyPropertyChanged<TSender>
ReactiveUI.IHandleObservableErrors
ReactiveUI.IReactiveObject
System.ComponentModel.INotifyPropertyChanged
System.ComponentModel.INotifyPropertyChanging
Splat.IEnableLogger